Base stats

To try to get a handle on the stats needed for a character in the RPG so i rolled up a new character to get the stats. Below are the Values – stored here for comparison against 1.6 when that gets released.

  • Firearms: 20
  • Stamina: 20
  • Electronics: 20
  • Weapon Damage: 125
  • Crit chance 0%
  • Crit Damage: 40%
  • Headshot damage: 50%
  • Accuracy: 0%
  • Stability: 0%
  • Range: 52ft
  • Reload time: 2.5seconds
  • Reload speed bonus: 0
  • All weapon damage bonus: 0
  • Assault rifle Damage Bonus: 0
  • Assault Rifle % damage bonus: 0%
  • LMG Damage Bonus: 0
  • LMG Damage % bonus: 0%
  • Marksman Damage: 0
  • Marksman Damage % bonus: 0%
  • Pistol Damage Bonus: 0
  • Pistol % Damage Bonus: 0%
  • Shotgun Damage Bonus: 0
  • Shotgun Damage % Bonus 0%
  • SMG Damage Bonus: 0
  • SMG % 0
  • Damage to Elites 0%
  • Health on Kill 0%
  • EAD: 0%
  • Threat: 0%
  • Skill Power: 600
  • Skill Haste: 0%
  • Signature Skill Resource Gain: 0%
  • Toughness 615HP
  • Max health: 600
  • Armour: 15 (mitigates 2.5% weapon damage)
  • Health Regen: 30HP/S
  • Protection from Elites: 0%
  • All Damage Resilience: 0%
  • Exotic Damage Resistance: 0%
  • Bleed Resistance: 0
  • Blind Deaf Resistance: 0
  • Burn Resistance: 0
  • Disorient Resistance: 0
  • Virus Filter:  Level 1
  • Increased Kill XP: 01
  • Rewarded Credit: 0%
  • Rewarded DZ funds: 0%
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