Within Directive51RPG – we will have the usual Consumables for you to use. Using a Consumable Your Agent can use a consumable item either in or out of combat. When out of combat, they do not trigger the Group Cool-down Duration but nor do they get the Over Time Effects, instead they are used up […]Read More Consumable Items
Within Directive51RPG, like any other RPG, you will need to have a way of improving your Agent. As with the video game, we have a max level of 30, so does Directive51RPG. Your Agent starts at Level 0, with 0 experience. With each mission you complete, you will earn Experience Points (XP). The more XP, […]Read More Becoming an eXPerienced Agent
See Previous post: Stats to Dice. Converting to the physical. In Our last Post we briefly touched upon the usage of Phoenix Credits in Directive51RPG and their usage to be able to re-roll dice. In this post we’re going to expand the topic and cover how Phoenix Credits, how to get them and how to spend them. […]Read More Exceptional Skills, Exceptional Points. Phoenix Credits in Directive51RPG
See Previous post: Skills, Stats in Directive51 RPG Welcome back to Directive51RPG – This post will expand on the previous and explain how we get to the dice used with the various stats in the system. As stated before you’ll have points that you can allocate to the various skills, and these will in turn be […]Read More Stats to Dice. Converting to the physical.
It’s been a while since I’ve posted an update. Since the last time, I’ve worked out a basic combat system for the RPG. This will also have an effect on checks, skills and other parts of the system, but you’re not here to read me prattling on about the creation process, let’s get down to […]Read More Skills & Stats in Directive51 RPG
Hi All This should be a small piece of information regarding the state of things. In an attempt to minimise the complexity, I had originally chose the Fate system. Unfortunately this has led to complications and not enough action. Fate is an awesome system but it’s very Narrative and as such it doesn’t seem to […]Read More Content Update 2017-01-26
So it’s been a while since I’ve posted but i’ve been working on the Documents. I’ve started working on the Base Operators Manual. The empty document can be found [here] – This should be a live document so any changes i make will be automatic. Have a good Christmas one and all.Read More Early Versions: Base Operators Manual