With the soon to be officially released rules for combat, I thought it would be a good idea to document how I see weapons working. Weapon Types in Directive51RPG Within Directive51RPG there are 6 types of weapon, each with its distinctive bonuses/pros/cons. Assault Rifles Assault rifles are general all round damage dealers, without anything special. […]Read More Directive51RPG Weapons.
With any RPG it’s important for you to know what your character has and has not. This can be done with notepad but many RPG systems supply a Character Sheet. Directive51RPG has its Character Sheet – it’s called an Agent Dossier and is ready for use. Download your copy here (requires a PDF viewer)Read More Agent Dossier – Tracking your Agent’s details
A Guide to creating your agent in Directive51 RPG.Read More Agent Creation – Getting started
There is no excerpt because this is a protected post.Read More Protected: Paper based Combat: Fighting in Directive51RPG
Within Directive51RPG – we will have the usual Consumables for you to use. Using a Consumable Your Agent can use a consumable item either in or out of combat. When out of combat, they do not trigger the Group Cool-down Duration but nor do they get the Over Time Effects, instead they are used up […]Read More Consumable Items
Within Directive51RPG, like any other RPG, you will need to have a way of improving your Agent. With Each Level you get new stat points to allocate as you like, the higher level the more stat points you get. While the video game has a max Level of 30, Directive51RPG has no upper limit, but […]Read More Becoming an eXPerienced Agent
See Previous post: Stats to Dice. Converting to the physical. In Our last Post we briefly touched upon the usage of Phoenix Credits in Directive51RPG and their usage to be able to re-roll dice. In this post we’re going to expand the topic and cover how Phoenix Credits, how to get them and how to spend them. […]Read More Exceptional Skills, Exceptional Points. Phoenix Credits in Directive51RPG